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Card types in Magic: The Gathering

Published on 3 July 2026

In Magic: The Gathering every card belongs to a type, and the type decides what it does and when you can play it. Understanding this is the foundation for avoiding rules mistakes. Let’s start with the most important concept: timing.

Sorcery speed vs. instant speed

  • Sorcery speed: only on your turn, during one of your main phases, with the “stack” empty (nobody has a spell waiting to resolve). This is when you can cast most cards.
  • Instant speed: at any time you have priority, even on your opponent’s turn or in response to another spell.

With that in mind, let’s go type by type. The ones that stay on the board when they resolve are called permanents (creatures, lands, artifacts, enchantments, planeswalkers). The ones that do their effect and go to the graveyard are the one-shot spells (instants and sorceries).

Lands

What they do: they produce mana, the energy you pay everything else with.

When: only one per turn, at sorcery speed. Playing a land doesn’t use the stack and can’t be responded to.

Forest, a basic land in Magic: The Gathering
A Forest: tap it for one green mana.

Creatures

What they do: they’re your attackers and blockers. They have two numbers, power/toughness (e.g. 4/4: deals 4, survives 4 damage).

When: sorcery speed. Also, a freshly summoned creature has summoning sickness: it can’t attack or use tap ({T}) abilities until it’s been under your control for a turn (unless it has haste).

Serra Angel, a creature in Magic: The Gathering
Serra Angel, a 4/4 flying creature.

Instants

What they do: a one-shot, direct effect. They resolve and go to the graveyard.

When: at any time, even on your opponent’s turn or in response. They’re the tool of reaction.

Lightning Bolt, an instant in Magic: The Gathering
Lightning Bolt: 3 damage for 1 mana, at any time.

Sorceries

What they do: like an instant (one-shot effect, then to the graveyard), but more restricted in timing.

When: only at sorcery speed (your turn, empty stack).

Wrath of God, a sorcery in Magic: The Gathering
Wrath of God: destroys all creatures. Only on your turn.

Enchantments

What they do: permanents with an ongoing effect while they’re on the board. A subtype, Auras, attaches to another card to buff or hinder it.

When: sorcery speed.

Glorious Anthem, an enchantment in Magic: The Gathering
Glorious Anthem: while it's in play, your creatures get +1/+1.

Artifacts

What they do: permanents representing objects (usually colorless). Many give mana or abilities; Equipment attaches to a creature to boost it.

When: sorcery speed.

Sol Ring, an artifact in Magic: The Gathering
Sol Ring: an artifact you tap ({T}) to produce mana.

Planeswalkers

What they do: you summon a powerful ally with loyalty counters. Each turn you can use one of its abilities, which raise or lower that loyalty. If it hits 0, it dies.

When: cast at sorcery speed, and their abilities activate once per turn, also at sorcery speed. Your opponent can attack it with creatures to lower its loyalty.

Jace Beleren, a planeswalker in Magic: The Gathering
Jace Beleren: each turn you use one of its loyalty abilities.

Battle — the newest type

What they do: a shared permanent with defense counters that you attack to “defeat”; once it falls, it usually gives you a reward (for instance, casting the card on its back face).

When: sorcery speed. It’s a recent, still uncommon type, but worth knowing.


Quick summary: lands for mana, creatures to fight, instants to react, sorceries for effects on your turn, enchantments/artifacts for ongoing advantages and planeswalkers for allies that grow. Many of these cards also have abilities; we explain them in the abilities guide.

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